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- Character + vehicle/mechanical concepting in 2D.
- Traditional + Digital 2D painting/sketching.
- Digital sculpting (organic high-res modelling)
- Edge Loop/sub-D modelling (hard surface/inorganic high-res modelling)
- Realistic + detailed shader sets of diffuse, normal, AO, specular/reflection, gloss/roughness. Includes more advanced forms incl. SSS, bump tesselation.
- Retopology + Decimation for Low-poly in-game model.
- Rigging/Skinning to 3dsmax bipeds, posing, Morph targets
- Lighting and mental ray composite rendering.
Skills &.Services
Core Software:
- Autodesk 3dsmax 2008-2012 Experience: 3 years+
- Pixologic Zbrush 3r4-4R3 Experience: 2 years+
- Adobe Photoshop cs3-cs6 Experience: 3 years+
- S.Orgaz xNormal 3.17.1-2.
Additional Software:
- Autodesk Mudbox 2012
- Autodesk Maya 2011
- UDK (Unreal 3)
- Sculptris.
- CrazyBump
- Marmoset Toolbag
- Unity.
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