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  • Character + vehicle/mechanical concepting in 2D.
  • Traditional + Digital 2D painting/sketching.
  • Digital sculpting (organic high-res modelling)
  • Edge Loop/sub-D modelling (hard surface/inorganic high-res modelling)
  • Realistic + detailed shader sets of diffuse, normal, AO, specular/reflection, gloss/roughness. Includes more advanced forms incl. SSS, bump tesselation.
  • Retopology + Decimation for Low-poly in-game model.
  • Rigging/Skinning to 3dsmax bipeds, posing, Morph targets
  • Lighting and mental ray composite rendering.

Skills &.Services

Core Software:
 

  • Autodesk 3dsmax 2008-2012  Experience: 3 years+
  • Pixologic Zbrush 3r4-4R3 Experience: 2 years+
  • Adobe Photoshop cs3-cs6 Experience: 3 years+
  • S.Orgaz xNormal  3.17.1-2. 


Additional Software:

 

  • Autodesk Mudbox 2012
  •  Autodesk Maya 2011
  • UDK (Unreal 3)
  • Sculptris.
  • CrazyBump
  • Marmoset Toolbag
  • Unity.


 

Awards:

 

  • s-blogger
  • s-linkedin
  • s-facebook
  • s-youtube
  • s-vimeo
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