top of page

Gimli: ZBrush Composite Render

Recreation of original 2011 piece.

All clothing/components created in 3dsmax, sculpting in Zbrush.
Facial hair using Zbrush's fibermesh system overlaying original inflated splines for braids.​
Cape used reactor cloth simulation in 3dsmax


 

Construction

  • s-blogger
  • s-linkedin
  • s-facebook
  • s-youtube
  • s-vimeo
bottom of page