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Max Slade
May-August 2012

mental ray render in 3dsmax 2011
ray-trace materials & shadows (soft precision)
Render model: 29k tris
Ingame model: approx 22k tris
Texture sheets baked in high-res @ 2048x2048 x 4 x 4-6 passes.

Beretta 92f

​pov-model for use with Max Slade.
Rendered with mental ray using ray-trace shaders.

Previous Molotov Characters:

Jason Walker & Liz Freeman

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