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Prometheus: Meredith Vickers
(Sep-Dec 2012)
Model:
- 24k triangles, 168 Bones
Texture sets:
-
Original Resolutions:
Face: 1024x1024, Hair: 1024x1024, Armour: 2048x2048. Suit: 1024x2048 - 3ps [beta] real time shader incl. reflection occlusion, diffuse fresnel, ambient map
Construction:




Testing skin shaders and morph targets. Emissive texture was baked in 3dsmax with mental ray lights and sub surface scattering shader on the skin.
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