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Prometheus: Meredith Vickers

(Sep-Dec 2012)
 

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Model:
 

  • 24k triangles, 168 Bones

Texture sets:
 

  • Original Resolutions: 
    Face: 1024x1024, Hair: 1024x1024, Armour: 2048x2048. Suit: 1024x2048
  • 3ps [beta] real time shader incl. reflection occlusion, diffuse fresnel, ambient map

Construction:

Testing skin shaders and morph targets. Emissive texture was baked in 3dsmax with mental ray lights and sub surface scattering shader on the skin.

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